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/ev/+linux/loop.ha (raw)
use errors;
use io;
use rt;
use sort;
use time;
use types;
use unix::signal;
// Dispatch callback. See [[ondispatch]].
export type dispatchcb = fn(loop: *loop, user: nullable *opaque) (void | nomem);
export type ondispatch = struct {
cb: *dispatchcb,
user: nullable *opaque,
loop: *loop,
};
export type loop = struct {
fd: io::file,
events: []rt::epoll_event,
dispatch: []*ondispatch,
stop: bool,
};
// Creates a new event loop. The user must pass the return value to [[finish]]
// to free associated resources when done using the loop.
//
// The optional "events" parameter controls how many events may be pending at
// once. Most applications should not need to configure this parameter.
export fn newloop(events: size = 256) (loop | nomem | errors::error) = {
const fd = match (rt::epoll_create1(rt::EPOLL_CLOEXEC)) {
case let fd: int =>
yield fd: io::file;
case let err: rt::errno =>
return errors::errno(err);
};
return loop {
fd = fd,
events = alloc([rt::epoll_event {
events = 0,
data = rt::epoll_data {
fd = 0,
}
}...], events)?,
dispatch = [],
stop = false,
};
};
// Frees resources associated with an event loop. Must only be called once per
// event loop object. Calling finish invalidates all I/O objects associated with
// the event loop.
export fn finish(loop: *loop) void = {
free(loop.events);
io::close(loop.fd)!;
};
// Returns an [[io::file]] for this event loop which can be polled on when
// events are available for processing, for chaining together different event
// loops. The exact semantics of this function are platform-specific, and it may
// not be available for all implementations.
export fn loop_file(loop: *loop) io::file = {
return loop.fd;
};
// Registers a callback to be invoked before the next call to [[dispatch]]
// processes requests. The callback may schedule additional I/O requests to be
// processed in this batch.
//
// Dispatch callbacks are only called once. If you wish to schedule another
// dispatch callback after the first, call [[do]] again.
export fn do(
loop: *loop,
cb: *dispatchcb,
user: nullable *opaque = null,
) (req | nomem) = {
const dispatch = alloc(ondispatch {
cb = cb,
user = user,
loop = loop,
})?;
append(loop.dispatch, dispatch)?;
return mkreq(&do_cancel, dispatch);
};
fn do_cancel(req: *req) void = {
const dispatch = req.user: *ondispatch;
const loop = dispatch.loop;
for (let i = 0z; i < len(loop.dispatch); i += 1) {
if (loop.dispatch[i] == dispatch) {
delete(loop.dispatch[i]);
break;
};
};
free(dispatch);
};
// Dispatches the event loop, waiting for new events and calling their callbacks
// as appropriate.
//
// A timeout of -1 will block indefinitely until the next event occurs. A
// timeout of 0 will cause dispatch to return immediately if no events are
// available to process. Portable use of the timeout argument supports only
// millisecond granularity of up to 24 days ([[types::INT_MAX]] milliseconds).
// Negative values other than -1 will cause the program to abort.
//
// Returns false if the loop has been stopped via [[stop]], or true otherwise.
export fn dispatch(
loop: *loop,
timeout: time::duration,
) (bool | errors::error | nomem) = {
const millis: int = if (timeout == -1) {
yield -1;
} else if (timeout < 0) {
abort("ev::dispatch: invalid timeout");
} else {
yield (timeout / time::MILLISECOND): int;
};
if (loop.stop) {
return false;
};
let todo = loop.dispatch;
loop.dispatch = [];
for (let dispatch .. todo) {
dispatch.cb(loop, dispatch.user)?;
free(dispatch);
};
free(todo);
if (len(loop.events) == 0) {
return true;
};
// TODO: Deal with signals
const maxev = len(loop.events);
assert(maxev <= types::INT_MAX: size, "ev::dispatch: too many events");
const nevent = match(rt::epoll_pwait(
loop.fd, &loop.events[0],
maxev: int, millis, null)) {
case let nevent: int =>
yield nevent;
case let err: rt::errno =>
switch (err) {
case rt::EINTR =>
// We shallow system suspension error code
return true;
case =>
abort("ev::dispatch: epoll_pwait failure");
};
};
if (nevent == 0) {
return true;
};
sort::sort(loop.events[..nevent], size(rt::epoll_event), &sort_events);
for (let ev &.. loop.events[..nevent]) {
const file = ev.data.ptr: *file;
if (ev.events == 0) {
continue;
};
const pending = file.op;
if (ev.events & (rt::EPOLLIN | rt::EPOLLHUP) != 0
&& file.op & op::READV != 0) {
readv_ready(file, ev);
};
if (ev.events & (rt::EPOLLOUT | rt::EPOLLHUP) != 0
&& file.op & op::WRITEV != 0) {
writev_ready(file, ev);
};
switch (pending) {
case op::NONE =>
abort("No operation pending for ready object");
case op::READABLE =>
readable_ready(file, ev)?;
case op::WRITABLE =>
writable_ready(file, ev)?;
case op::ACCEPT =>
accept_ready(file, ev)?;
case op::CONNECT_TCP =>
connect_tcp_ready(file, ev)?;
case op::CONNECT_UNIX =>
connect_unix_ready(file, ev)?;
case op::SIGNAL =>
signal_ready(file, ev)?;
case op::TIMER =>
timer_ready(file, ev)?;
case op::SENDTO =>
sendto_ready(file, ev)?;
case op::RECVFROM =>
recvfrom_ready(file, ev)?;
case op::SEND =>
send_ready(file, ev)?;
case op::RECV =>
recv_ready(file, ev)?;
case op::WAIT =>
wait_ready(file, ev)?;
case =>
assert(pending & ~(op::READV | op::WRITEV) == 0);
};
};
return !loop.stop;
};
// Signals the loop to stop processing events. If called during a callback, it
// will cause that invocation of [[dispatch]] to return false. Otherwise, false
// will be returned only upon the next call to [[dispatch]].
export fn stop(loop: *loop) void = {
loop.stop = true;
};